- PixelSquid object > Advanced > Depth > Atmosphere
The Atmosphere layer is a Photoshop Solid that’s masked by a Z Depth matte - a grayscale mask that describes the depth of the scene. In a Z Depth mask, each pixel is given a value based on its distance from the camera, with the surfaces furthest from the eye returning a white pixel, and those closest to the eye returning a black pixel. There are a number of practical uses for Z Depth, but one of the most common is the simulation of fog, haze, and other atmospheric effects. - Channel: Z Depth
The Z Depth channel is a grayscale mask that describes the depth of the scene. Each pixel is given a value based on its distance from the camera eye, with the surfaces furthest from the eye returning a white pixel, and those closest to the eye returning a black pixel. Use the Z Depth channel in conjunction with Photoshop’s Lens Blur filter to simulate accurate depth-of-field (DoF) blurring.
Photoshop Z Depth
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