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Photoshop Z Depth

  • PixelSquid object > Advanced > Depth > Atmosphere
    The Atmosphere layer is a Photoshop Solid that’s masked by a Z Depth matte - a  grayscale mask that describes the depth of the scene.  In a Z Depth mask, each pixel is given a value based on its distance from the camera, with the surfaces furthest from the eye returning a white pixel, and those closest to the eye returning a black pixel.  There are a number of practical uses for Z Depth, but one of the most common is the simulation of fog, haze, and other atmospheric effects.

  • Channel: Z Depth
    The Z Depth channel is a grayscale mask that describes the depth of the scene.  Each pixel is given a value based on its distance from the camera eye, with the surfaces furthest from the eye returning a white pixel, and those closest to the eye returning a black pixel.  Use the Z Depth channel in conjunction with Photoshop’s Lens Blur filter to simulate accurate depth-of-field (DoF) blurring.
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